154 lines
4.6 KiB
JavaScript
154 lines
4.6 KiB
JavaScript
// @ts-nocheck
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colormapwidget.names = ['default', 'blue', 'gray', 'cooledit'];
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colormapwidget.prototype.getGradientColors = function (name) {
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if (name == 'blue') {
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return ['#050525', '#000CFF', '#33FFFF', '#F9FFFF'];
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} else if (name == 'gray') {
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return ['#050525', '#FBFBFB'];
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} else if (name == 'cooledit') {
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return ['#010E19', '#720271', '#D7032C', '#FDBC5F', '#F8FFED'];
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} else {
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return ['#050525', '#0000CF', '#00FF20', '#EFFF00', '#FF007C'];
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}
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};
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// 将hex表示方式转换为rgb表示方式(这里返回rgb数组模式)
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colormapwidget.prototype.colorRgb = function (sColor) {
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var reg = /^#([0-9a-fA-f]{3}|[0-9a-fA-f]{6})$/;
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var sColor = sColor.toLowerCase();
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if (sColor && reg.test(sColor)) {
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if (sColor.length === 4) {
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var sColorNew = '#';
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for (var i = 1; i < 4; i += 1) {
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sColorNew += sColor.slice(i, i + 1).concat(sColor.slice(i, i + 1));
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}
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sColor = sColorNew;
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}
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//处理六位的颜色值
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var sColorChange = [];
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for (var i = 1; i < 7; i += 2) {
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sColorChange.push(parseInt('0x' + sColor.slice(i, i + 2)));
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}
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return sColorChange;
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} else {
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return sColor;
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}
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};
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// 将rgb表示方式转换为hex表示方式
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colormapwidget.prototype.colorHex = function (rgb) {
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var reg = /(\d{1,3}),(\d{1,3}),(\d{1,3})/;
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var arr = reg.exec(rgb);
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function hex(x) {
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return ('0' + parseInt(x).toString(16)).slice(-2);
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}
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var _hex = '#' + hex(arr[1]) + hex(arr[2]) + hex(arr[3]);
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return _hex.toUpperCase();
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};
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//计算两个颜色的step个阶梯色
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colormapwidget.prototype.gradientColor = function (startColor, endColor, step) {
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var startRGB = this.colorRgb(startColor); //转换为rgb数组模式
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var startR = startRGB[0];
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var startG = startRGB[1];
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var startB = startRGB[2];
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var endRGB = this.colorRgb(endColor);
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var endR = endRGB[0];
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var endG = endRGB[1];
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var endB = endRGB[2];
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var sR = (endR - startR) / step; //总差值
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var sG = (endG - startG) / step;
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var sB = (endB - startB) / step;
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var colorArr = [];
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for (var i = 0; i < step; i++) {
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//计算每一步的hex值
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//var hex = this.colorHex('rgb('+parseInt((sR*i+startR))+','+parseInt((sG*i+startG))+','+parseInt((sB*i+startB))+')');
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//colorArr.push(hex);
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colorArr.push([parseInt(sR * i + startR), parseInt(sG * i + startG), parseInt(sB * i + startB)]);
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}
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return colorArr;
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};
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colormapwidget.prototype.setDbRange = function (count) {
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this.count = count;
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this.mapCount = count;
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this.calColors();
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};
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colormapwidget.prototype.getColors = function () {
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if (
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this.name === this.buff_name &&
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this.gravity === this.buff_gravity &&
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this.gravity_value === this.buff_gravity_value &&
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this.count === this.buff_count
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)
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return this.buff_colors;
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return this.calColors();
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};
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colormapwidget.prototype.getMapColors = function () {
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return this.buff_mapCountcolors;
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};
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colormapwidget.prototype.calColors = function () {
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this.buff_name = this.name;
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this.buff_gravity = this.gravity;
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this.buff_gravity_value = this.gravity_value;
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this.buff_count = this.count;
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this.buff_colors = this._calColorsByCount(this.count);
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this.buff_mapCountcolors = this._calColorsByCount(this.mapCount);
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return this.buff_colors;
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};
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colormapwidget.prototype._calColorsByCount = function (count) {
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//console.log("_calColorsByCount " + count)
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var colors = this.getGradientColors(this.name);
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var arr = [];
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var stepSpan = colors.length - 1;
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if (!this.gravity) {
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var step = Math.ceil(count / stepSpan);
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for (var i = 0; i < stepSpan; i++) {
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var carr = this.gradientColor(colors[i], colors[i + 1], step);
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arr = arr.concat(carr);
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}
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} else {
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var pStart = this.gravity_value - 0.2;
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pStart = pStart < 0 ? 0 : pStart;
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var pEnd = this.gravity_value + 0.2;
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pEnd = pEnd > 1 ? 1 : pEnd;
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pStart = count * pStart;
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pEnd = count * pEnd;
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for (var i = 0; i < pStart; i++) {
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arr.push(this.colorRgb(colors[0]));
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}
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var step = Math.ceil((pEnd - pStart + 1) / stepSpan);
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for (var i = 0; i < stepSpan; i++) {
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var carr = this.gradientColor(colors[i], colors[i + 1], step);
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arr = arr.concat(carr);
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}
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for (var i = pEnd; i < count; i++) {
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arr.push(this.colorRgb(colors[colors.length - 1]));
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}
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}
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return arr;
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};
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function colormapwidget(option) {
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this.name = option && option.name ? option.name : 'default';
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this.gravity = option && option.gravity ? option.gravity : false;
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this.gravity_value = option && option.gravity_value ? option.gravity_value : 0.5;
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this.count = option && option.count ? option.count : 200;
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this.mapCount = option && option.mapCount ? option.mapCount : 200;
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this.getColors();
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}
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