Files
vue-ts-example/public/html-page/colormapwidget.js
2025-04-10 14:55:44 +08:00

154 lines
4.6 KiB
JavaScript

// @ts-nocheck
colormapwidget.names = ['default', 'blue', 'gray', 'cooledit'];
colormapwidget.prototype.getGradientColors = function (name) {
if (name == 'blue') {
return ['#050525', '#000CFF', '#33FFFF', '#F9FFFF'];
} else if (name == 'gray') {
return ['#050525', '#FBFBFB'];
} else if (name == 'cooledit') {
return ['#010E19', '#720271', '#D7032C', '#FDBC5F', '#F8FFED'];
} else {
return ['#050525', '#0000CF', '#00FF20', '#EFFF00', '#FF007C'];
}
};
// 将hex表示方式转换为rgb表示方式(这里返回rgb数组模式)
colormapwidget.prototype.colorRgb = function (sColor) {
var reg = /^#([0-9a-fA-f]{3}|[0-9a-fA-f]{6})$/;
var sColor = sColor.toLowerCase();
if (sColor && reg.test(sColor)) {
if (sColor.length === 4) {
var sColorNew = '#';
for (var i = 1; i < 4; i += 1) {
sColorNew += sColor.slice(i, i + 1).concat(sColor.slice(i, i + 1));
}
sColor = sColorNew;
}
//处理六位的颜色值
var sColorChange = [];
for (var i = 1; i < 7; i += 2) {
sColorChange.push(parseInt('0x' + sColor.slice(i, i + 2)));
}
return sColorChange;
} else {
return sColor;
}
};
// 将rgb表示方式转换为hex表示方式
colormapwidget.prototype.colorHex = function (rgb) {
var reg = /(\d{1,3}),(\d{1,3}),(\d{1,3})/;
var arr = reg.exec(rgb);
function hex(x) {
return ('0' + parseInt(x).toString(16)).slice(-2);
}
var _hex = '#' + hex(arr[1]) + hex(arr[2]) + hex(arr[3]);
return _hex.toUpperCase();
};
//计算两个颜色的step个阶梯色
colormapwidget.prototype.gradientColor = function (startColor, endColor, step) {
var startRGB = this.colorRgb(startColor); //转换为rgb数组模式
var startR = startRGB[0];
var startG = startRGB[1];
var startB = startRGB[2];
var endRGB = this.colorRgb(endColor);
var endR = endRGB[0];
var endG = endRGB[1];
var endB = endRGB[2];
var sR = (endR - startR) / step; //总差值
var sG = (endG - startG) / step;
var sB = (endB - startB) / step;
var colorArr = [];
for (var i = 0; i < step; i++) {
//计算每一步的hex值
//var hex = this.colorHex('rgb('+parseInt((sR*i+startR))+','+parseInt((sG*i+startG))+','+parseInt((sB*i+startB))+')');
//colorArr.push(hex);
colorArr.push([parseInt(sR * i + startR), parseInt(sG * i + startG), parseInt(sB * i + startB)]);
}
return colorArr;
};
colormapwidget.prototype.setDbRange = function (count) {
this.count = count;
this.mapCount = count;
this.calColors();
};
colormapwidget.prototype.getColors = function () {
if (
this.name === this.buff_name &&
this.gravity === this.buff_gravity &&
this.gravity_value === this.buff_gravity_value &&
this.count === this.buff_count
)
return this.buff_colors;
return this.calColors();
};
colormapwidget.prototype.getMapColors = function () {
return this.buff_mapCountcolors;
};
colormapwidget.prototype.calColors = function () {
this.buff_name = this.name;
this.buff_gravity = this.gravity;
this.buff_gravity_value = this.gravity_value;
this.buff_count = this.count;
this.buff_colors = this._calColorsByCount(this.count);
this.buff_mapCountcolors = this._calColorsByCount(this.mapCount);
return this.buff_colors;
};
colormapwidget.prototype._calColorsByCount = function (count) {
//console.log("_calColorsByCount " + count)
var colors = this.getGradientColors(this.name);
var arr = [];
var stepSpan = colors.length - 1;
if (!this.gravity) {
var step = Math.ceil(count / stepSpan);
for (var i = 0; i < stepSpan; i++) {
var carr = this.gradientColor(colors[i], colors[i + 1], step);
arr = arr.concat(carr);
}
} else {
var pStart = this.gravity_value - 0.2;
pStart = pStart < 0 ? 0 : pStart;
var pEnd = this.gravity_value + 0.2;
pEnd = pEnd > 1 ? 1 : pEnd;
pStart = count * pStart;
pEnd = count * pEnd;
for (var i = 0; i < pStart; i++) {
arr.push(this.colorRgb(colors[0]));
}
var step = Math.ceil((pEnd - pStart + 1) / stepSpan);
for (var i = 0; i < stepSpan; i++) {
var carr = this.gradientColor(colors[i], colors[i + 1], step);
arr = arr.concat(carr);
}
for (var i = pEnd; i < count; i++) {
arr.push(this.colorRgb(colors[colors.length - 1]));
}
}
return arr;
};
function colormapwidget(option) {
this.name = option && option.name ? option.name : 'default';
this.gravity = option && option.gravity ? option.gravity : false;
this.gravity_value = option && option.gravity_value ? option.gravity_value : 0.5;
this.count = option && option.count ? option.count : 200;
this.mapCount = option && option.mapCount ? option.mapCount : 200;
this.getColors();
}